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Like the other Ueda titles, dialogue is made up, and the subtitles are spoken in an uncommon tongue. You both care greatly for each other, and as the game nears its emotional conclusion it becomes apparent just how much. You can also stroke Trico to calm him down and help him after a particularly stressful or dangerous situation. If Trico gets wounded, you can jump onto him and pull out a spear which helps to ease his pain.
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Throughout the entirety of the game, Trico and the boy’s friendship is the most important aspect of the story, and you are invested into their connection. After helping him escape, you must flee the caverns and ancient ruins of a lost civilization, solving puzzles and fighting off mysterious stone warriors that want nothing more than take you away. Next to you, a large creature called Trico howls in pain, spears plunged deep into his body and a thick iron chain strapped to his neck, holding him prisoner. You play as a young boy who starts out asleep in a cave, covered in weird markings, with no recollection of how you ended up there. Technically, however, The Last Guardian is a real disappointment most of the camera angles are terrible, the controls are clunky and Trico’s AI is painful, almost to the point where you’d not think twice about putting down the controller and moving onto something else.
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If you’re one of those people – one of those that wish Ueda was the guy who told you your bedtime stories as a kid and not your father, I doubt you’ll be disappointed with this wonderful tale of friendship, love and adventure. It’s been almost ten years since The Last Guardian was announced via Japanese games publication Famitsu, and ever since, fans of ICO and Shadow of the Colossus have been speculating, hoping and dreaming about the third instalment from visionary director, Fumito Ueda.
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